Reference information for creating new adventures, modifying textures, and other modding. This may get split into multiple documents in the future. It is currently under construction and may change often.
Definitions
- Thing
- A collectible object, decoration, or person in an adventure. This term comes from Doom’s WAD format, which is used for adventure maps.
- Pascal case
- Text formatted with no spaces, and capitalizing the first letter of each word. Ex:
QuestTypeThing
.
Setting up a development environment
There are several options for building Doom levels. My testing has mostly been done using SLADE 3 and the ZenNode (v1.2.1) node builder. Here is information on the setup I use for you to replicate if you chose.
To duplicate my setup, install Slade 3 and unzip ZenNode to a permanent place. Then, follow these steps:
- Open SLADE.
- Click Edit → Set Base Resource Archive.
- Click the Add Archive button.
- Find and open BIRTHRT.WAD, then click OK.
- Click Edit → Preferences….
- Expand Map Editor, then select Node Builder.
- Set the Node Builder: field to ZenNode.
- Click Browse and find and open ZenNode.exe.
- In the Options section, check Vanilla Optimized, and click OK.
Testing maps
You can launch directly into your WAD when starting Birthright by using the following command line options:
WINBR.EXE w C:\BIRTHRT\WADS\MYWAD.WAD
There will be no sound, actions, or living enemies, but you can wander around the map live in the game. These features come from the scene file, which isn’t loaded this way.
If you use Ultimate Doom Builder, you can configure the “Test Map” feature to run your map directly in Birthright.
- Go to Tools → Game Configurations → Testing.
- Click the
+
button to add a new testing engine.
- Give the egine a name and browse to
WINBR.EXE
on your computer.
- Check Customize parameters.
- Enter
w %F
into the Parameters field and check the checkbox for Use short paths and file names (MSDOS 8.3 format).
SLADE unfortunately uses path variables with quotes and Linux-style path separaters, which Birthright doesn’t understand.
Playing Birthright maps in GZDoom
You can play Birthright levels in GZDoom by loading the WAD file along with BIRTHRT.WAD.
gzdoom.exe -iwad DOOM.WAD -file C:\path\to\BIRTHRT.WAD C:\BIRTHRT\WADS\ENDIE_MW.WAD
Obtaining BIRTHRT.WAD
-
- This section is currently a placeholder. There are a few development tasks that must be implemented in BRUT before these steps can be completed.
The WAD file format (Birthright uses vanilla PWADs) was created to store game data for Doom and the Doom family of games. It is a well defined file type. Please review the format information on DoomWiki.
Note: Birthright uses PWADs and does not have an IWAD. See Setting up a development environment for more information.
Scene files use a format that resembles INI files. There are many options listed in the template that may not be usable, as they refer to a World Map feature that seems absent from the game.
Scene files appear to be the entry point into Dynamix’s Nova engine. They are used for adventures and battles. SCENES\TEMPLATE.SCN
contains developer documentation on the scene file format, but it is unclear how up to date this documentation is. For this reason, there are keywords mentioned in that file that are not referenced here.
Comments must be placed on an empty line, starting with the number sign (#
). If a scene file is edited using the scene editor (SCENED
), all comments are lost. Keywords are variable names written using Pascal casing (ex: QuestThingType
). These are used by Nova to initialize adventures.
Required keywords
Version
- Always 1.0
Optional keywords
Type
0
: The default. A game adventure.
1
: A custom adventure.
Music
Demo
Panorama
Wad
- The WAD file to load. Only one WAD file can be loaded per scene.
Difficulty
- The difficulty of the adventure in a range of 1 to 4.
Exit
- A list of exit line IDs and the scene to move to. This is used to link different WADs together. Each WAD needs a corresponding scene file.
Pallet
- The PCX palette to use to load textures.
Unusuable keywords
These keywords can not be used in custom adventures. Some would require making modifications to more game assets if overriding a game adventure. This would be useful for total conversions where the resource files are already being replaced.
QuestThingType
- The Thing ID of the item that will complete the quest. This must come before
[Wad]
. This appears to be buggy when used in custom adventures. In my testing, it either doesn’t work at all, or the game crashes when the item is picked up.
Notes
- Notes are scrolls in an adventure that can be opened to read a message inside. These reference messages found in
STRDAT.DAT
. Not usable in custom adventures.
OpeningDialog
- This opens a dialog at the start of the adventure with the indicated message found in
STRDAT.DAT
. Not usable in custom adventures.
Description files in Birthright are simple text files used to add descriptions for items, people, and adventures. Some simple formatting is allowed.
^F00
- Birthright comes with various fonts and different styles thereof.
^T0
- Text can be made translucent. Values from
^T0
(fully opaque) to ^T4
(fully translucent).
^U
- Toggle underlined.
^B
- Toggle bold.
^I
- Toggle italics. I haven’t seen this work yet, but it’s listed in the code. Maybe it’s context sensitive.
^W000
- Word wrap. This appears to be very buggy. In some cases it doesn’t reset properly.
^C000
- Text color. Despite taking numbers that appear to be 0 to 255 values, only specific values work (ex: 64 for blue, 188 for green, etc.).
^CA000
- Anti-aliasing color. Untested.
^CN
- Toggles color remapping. Unclear what this means. Untested.
-
- The resource file management software and its associated C# library BRUT can be used to manage resource files.
Resource files hold most of the images, textures, UI elements, animations, and sounds used in the game. They are similar to ZIP files.
Files are stored either uncompressed or compressed via LZSS. PCX files are pre-processed and uncompressed into a bitmap format (not the standard BMP file) before being compressed with LZSS and stored.
Note: It is impossible to restore PCX files losslessly, as resource files do not store some file metadata, including the color palette. A standardized set of color palettes is used internally. BRUT uses the most common palette to attempt to recover these files.
The files begin with a file header describing the file version, the number of resources contained within, and the offset of the directory.
Offset hex |
Bytes |
Purpose |
0 |
4 |
File version. Only resource files with version 4 are included in the production copy. |
4 |
4 |
Directory offset. |
8 |
4 |
The number of resources contained in the resource file. |
The directory contains one meta entry for each resource contained in the file.
- Hash
- The entry begins with a hash that identifies the file. This has is either generated from a “CRC” of the filename (case sensitive) plus a null byte, or by copying an ID number directly from the filename.
- Extension identifier
- The list of supported extensions is hard-coded into Birthright as an array. The extension identifier is the index of the file’s extension in that array.
Offset hex |
Bytes |
Purpose |
dir_offset + 0 |
4 |
A hash to identify the entry. |
dir_offset + 4 |
4 |
File offset. |
dir_offset + 8 |
1 |
Extension identifier |
dir_offset + 9 |
4 |
Filename |
Each file is then stored as follows:
- Resource identifier
- The resource identifier is the integer representation of the string “RSRC”.
Offset hex |
Bytes |
Purpose |
file_offset + 0 |
4 |
A resource identifier (1129468754) |
file_offset + 4 |
4 |
The full size of the resource (header + content) |
file_offset + 8 |
4 |
Compressed size (content) |
file_offset + 12 |
4 |
Uncompressed size (expected) |
file_offset + 16 |
4 |
Hash of filename (matches directory entry) |
file_offset + 20 |
1 |
Flags (see below) |
file_offset + 21 |
1 |
Type of compression used (none or LZSS) |
file_offset + 22 |
1 |
Extension identifer (matches directory entry) |
file_offset + 23 |
4 |
Filename |
file_offset + 27 |
* |
The content of the file |
The original RESUTIL
used to create the resource files allowed adding the same file multiple times, appending it each time. Retrieving the file would only reference the first instance.
Doom specials reference
Doom’s linedefs and sectors allow setting special attributes, which allow extra functionality like doors, movable floors, teleports, and keys.
Note from the developers regarding the “Informational message” specials:
"Walkover-activated and switch-activated doors did not used to have anything special about their line segments. Their sectors had the same tag as the distant line segment that activated the door, but their line segments had special = 0. That meant the lines did not get put into the global variable "first_seg," and so activate_seg did nothing when you stood in front of them and pressed the spacebar. SO: for a walkover-activated or switch-activated door, set up the walkover or switch as before and also give the lines on both sides of the door one of the following special values."
Keyed Doors
Special |
ID |
Door Silver Key |
60 |
Door Gold Key |
61 |
Door Red Key |
62 |
Door Blue Key |
63 |
Door Green Key |
64 |
Door White Key |
65 |
Door Skeleton Key |
66 |
Door Black Key |
67 |
Door Bone Key |
68 |
Door Stone Key |
69 |
Left-Swinging Door Silver Key |
70 |
Left-Swinging Door Gold Key |
71 |
Left-Swinging Door Red Ruby Key |
72 |
Left-Swinging Door Blue Sapphire Key |
73 |
Left-Swinging Door Green Emerald Key |
74 |
Left-Swinging Door White Diamond Key |
75 |
Left-Swinging Door Skeleton Key |
76 |
Left-Swinging Door Black Key |
77 |
Left-Swinging Door Bone Key |
78 |
Left-Swinging Door Stone Key |
79 |
Right-Swinging Door Silver Key |
80 |
Right-Swinging Door Gold Key |
81 |
Right-Swinging Door Red Ruby Key |
82 |
Right-Swinging Door Blue Sapphire Key |
83 |
Right-Swinging Door Green Emerald Key |
84 |
Right-Swinging Door White Diamond Key |
85 |
Right-Swinging Door Skeleton Key |
86 |
Right-Swinging Door Black Key |
87 |
Right-Swinging Door Bone Key |
88 |
Right-Swinging Door Stone Key |
89 |
Door Blue Gem |
120 |
Door Green Gem |
121 |
Door Gem of Passage |
122 |
Left-Swinging Door Blue Gem |
130 |
Left-Swinging Door Green Gem |
131 |
Left-Swinging Door Gem of Passage |
132 |
Right-Swinging Door Blue Gem |
140 |
Right-Swinging Door Green Gem |
141 |
Right-Swinging Door Gem of Passage |
142 |
Inaccessible Door |
150 |
Doors
Special |
ID |
Door, Doom, Manual, Slow |
1 |
Door, Doom, Walkover, Slow |
4 |
Door, Doom, Walkover, Fast |
5 |
Swinging Door, Hinges on Left |
26 |
Swinging Door, Hinges on Right |
27 |
Door, Doom, Switch-activated, Slow |
29 |
Door, Doom, Switch-activated, Fast |
30 |
Door, Doom, Manual, Fast |
118 |
Informational Message (Walkover) |
151 |
Informational Message (Switch) |
152 |
Non-door portals
Special |
ID |
Teleport, 1-way line activation |
39 |
Teleport, 2-way line activation LSP_TELE_2WAY |
97 |
Exit Level, 1-way line activation |
11 |
Exit Level, 2-way line activation |
52 |
Miscellaneous
Special |
ID |
Ceiling Crusher, Walkover, 1-time only |
6 |
Ceiling Crusher, Walkover, repeatable |
7 |
Ceiling Crusher, Switch, 1-time only |
8 |
Ceiling Crusher, Switch, repeatable |
9 |
Lift, Walkover, goes DOWN to lowest adjacent floor INCLUDING itself |
10 |
Lift, Walkover, goes UP to lowest adjacent floor HIGHER than itself |
12 |
Lift, Switch, goes down to lowest adjacent floor including itself |
13 |
Lift, Switch, goes up to lowest adjacent floor including itself |
14 |
like #10 but continuous (walkover) |
15 |
like #12 but continuous (walkover) |
16 |
like #10 but continuous (switch) |
17 |
like #12 but continuous (switch) |
18 |
Pit Trap, Walkover |
38 |
Pit Trap, Switch |
40 |
Reverse Pit Trap, Walkover |
41 |
Reverse Pit Trap, Switch |
42 |
Floor Crusher, Walkover, 1-time only |
56 |
Floor Crusher, Walkover, repeatable |
57 |
Floor Crusher, Switch, 1-time only |
58 |
Floor Crusher, Switch, repeatable |
59 |
Dialog trip lines
Special |
ID |
Dialog Trip Line 1 |
201 |
Dialog Trip Line 2 |
202 |
Dialog Trip Line 3 |
203 |
Dialog Trip Line 4 |
204 |
Dialog Trip Line 5 |
205 |
Dialog Trip Line 6 |
206 |
Dialog Trip Line 7 |
207 |
Dialog Trip Line 8 |
208 |
Dialog Trip Line 9 |
209 |
Dialog Trip Line 10 |
210 |
Dialog Trip Line 11 |
211 |
Dialog Trip Line 12 |
212 |
Dialog Trip Line 13 |
213 |
Dialog Trip Line 14 |
214 |
Dialog Trip Line 15 |
215 |
Dialog Trip Line 16 |
216 |
Dialog Trip Line 17 |
217 |
Dialog Trip Line 18 |
218 |
Dialog Trip Line 19 |
219 |
Dialog Trip Line 20 |
220 |
Sector specials
Special |
ID |
Nothing special |
0 |
Lightning flashes |
2 |
Blinking light |
3 |
Damage of 2 |
5 |
Damage of 5 |
7 |
Damage of 10 |
9 |
Sector allows climbing |
16 |
Water |
60 |
Deep Water |
61 |
Lava |
62 |
Mountain |
63 |
Forest |
64 |
Poison Gas |
65 |
Acid Floor |
66 |
Thing reference
Each Thing has an ID number, which is used to all things related to it. (Art, descriptions, etc.) Troops are presumably used in the battle maps. They don’t seem to appear when used in adventures.
Environment features
Thing |
ID |
Chandelier 1 |
153 |
Column 1 |
155 |
Column 2 |
156 |
Statue 1 |
167 |
Statue 2 |
168 |
Stool 1 |
169 |
Table 1 |
171 |
Wall Torch 1 |
173 |
Vase 1 |
174 |
Fountain 1 |
175 |
Bush 1 |
176 |
Tree 1 |
177 |
Tree 2 |
178 |
Wall Torch 2 |
179 |
Dungeon Column |
180 |
Cave Column 1 |
181 |
Bizarre Column 1 |
182 |
Marble Column |
183 |
Stalactite 1 |
184 |
Stalactite 2 |
185 |
Stalactite 3 |
186 |
Bizarre Stalactite 1 |
187 |
Stalagmite 1 |
188 |
Stalagmite 2 |
189 |
Cave Rock 1 |
190 |
Cave Rock 2 |
191 |
Cave Rock 3 |
192 |
Bizarre Rock |
193 |
Dungeon Rubble |
194 |
Cave Rubble |
195 |
Statue 3 |
196 |
Torch 2 |
197 |
Hanging Chains 1 |
198 |
Smashed Barrel 1 |
206 |
Empty Chest |
207 |
Candelabra 1 |
209 |
Candelabra 2 |
210 |
Broken Vase 1 |
215 |
Vase 2 |
216 |
Broken Vase 2 |
217 |
Vase 3 |
218 |
Broken Vase 3 |
219 |
Table 2 |
220 |
Table 3 |
221 |
Stool 2 |
222 |
Stool 3 |
223 |
Potted Plant 2 |
224 |
Potted Plant 3 |
225 |
Statue 4 |
226 |
Torch 3 |
227 |
Environment features (cont)
Thing |
ID |
Bizarre Column 2 |
230 |
Cave Column 2 |
231 |
Bizarre Stalactite 2 |
232 |
Tree 3 |
233 |
Tree 4 |
234 |
Tree 5 |
235 |
Tree 6 |
236 |
Tree 7 |
237 |
Tree 8 |
238 |
Tree 9 |
239 |
Tree 10 |
240 |
Tree 11 |
241 |
Tree 12 |
242 |
Tree 13 |
243 |
Tree 14 |
244 |
Stmp 1 |
245 |
Stmp 2 |
246 |
Thorn 1 |
247 |
Bush 2 |
248 |
Bush 3 |
249 |
Bush 4 |
250 |
Bush 5 |
251 |
Bush 6 |
252 |
Bush 7 |
253 |
Forest Column 1 |
254 |
Forest Column 2 |
255 |
Evil Column 1 |
256 |
Twig 1 |
257 |
Evil Column 2 |
258 |
Evil Chandelier |
259 |
Leaf 1 |
260 |
Leaf 2 |
261 |
Leaf 3 |
262 |
Rock 5 |
266 |
Rock 6 |
267 |
Rock 7 |
268 |
Rock 8 |
269 |
Barrel 3 |
270 |
Statue 6 |
271 |
Fire 2 |
272 |
Fire 3 |
273 |
Fire 4 |
274 |
Fire 5 |
275 |
Torch 5 |
276 |
Statue 5 |
277 |
Vase 7 |
278 |
Vase 8 |
279 |
Rock 9 |
425 |
Rock 10 |
426 |
Bush 8 |
427 |
Environment features (cont)
Thing |
ID |
Bush 9 |
428 |
Bush 10 |
429 |
Bush 11 |
430 |
Bush 12 |
431 |
Tree 15 |
432 |
Tree 16 |
433 |
Tree 17 |
434 |
Tree 18 |
435 |
Tree 19 |
436 |
Tree 20 |
437 |
Corpse 1 |
438 |
Hay Pile 1 |
439 |
Gargoyle Statue |
440 |
Refuse Pile |
441 |
Gravestone 1 |
443 |
Gravestone 2 |
444 |
Gravestone 3 |
445 |
Hints
Thing |
ID |
Hint 1 |
561 |
Hint 2 |
562 |
Hint 3 |
563 |
Hint 4 |
564 |
Hint 5 |
565 |
Keys
Thing |
ID |
Key Silver |
199 |
Key Tiny |
200 |
Key Red |
201 |
Key Blue |
202 |
Key Jeweled |
203 |
Key White |
204 |
Key Skeleton |
205 |
Key Black |
318 |
Key Bone |
319 |
Key Stone |
320 |
Treasures
Thing |
ID |
Treasure Chest |
208 |
Gold Coins 1 |
228 |
Gold Coins 2 |
229 |
Gold Coins 3 |
263 |
Gold Coins 4 |
264 |
Gold Coins 5 |
265 |
Characters
Thing |
ID |
Gargoyle |
15 |
Otyugh |
17 |
Archer |
20 |
Light Cavalry |
21 |
Elite Infantry |
22 |
Infantry |
23 |
Irregular |
24 |
Knight/Heavy Cavalry |
25 |
Officer |
27 |
Pikeman |
28 |
Dwarf Archer |
38 |
Dwarf Infantry |
39 |
Elf Archer |
42 |
Elf Officer 2 |
43 |
Elf Infantry |
44 |
Elf Officer 1 |
45 |
Goblin Archer |
47 |
Goblin Cavalry |
48 |
Goblin Infantry |
49 |
Mercenary Infantry |
55 |
Mercenary Officer |
57 |
Mercenary Pikeman |
58 |
Wizard Male 4 |
60 |
Wizard Male 3 |
63 |
Chief |
65 |
Lord Male 4 |
66 |
Lord Male 5 |
67 |
Guard |
68 |
Lieutenant |
69 |
Guilder Male 1 |
70 |
Guilder Male 2 |
71 |
Lord Male 6 |
74 |
Priest Male 1 |
75 |
Priest Male 2 |
76 |
Priest Female 1 |
77 |
Elf Lady Lord |
79 |
Elf Lord 1 |
81 |
Rogue |
83 |
Royal Guard |
84 |
Lord Male 7 |
86 |
Guilder Female |
87 |
Dwarf Lord 3 |
88 |
Dwarf Lord 2 |
89 |
Goblin Lord 1 |
90 |
Warrior |
91 |
Goblin Queen |
92 |
Wizard Female 1 |
93 |
Wizard Female 2 |
94 |
Wizard Male 1 |
95 |
Wizard Male 2 |
96 |
Characters (cont)
Thing |
ID |
Lord Female 1 |
98 |
Lord Female 2 |
99 |
Lord Female 3 |
100 |
Lord Male 1 |
101 |
Lord Male 2 |
102 |
Dwarf Lord 1 |
116 |
Dwarf Guard |
117 |
Lord Male 3 |
103 |
Elf Guard |
119 |
Elf Lord 2 |
120 |
Gnoll 1 |
121 |
Gnoll Irregular |
122 |
Goblin Guard |
124 |
Goblin Zombie |
125 |
Ankheg |
126 |
Wyvern 2 |
127 |
Wraith |
128 |
Dog |
129 |
Harpy |
131 |
Hell Hound |
132 |
Ogre |
133 |
Skeleton |
135 |
Spectre |
136 |
Giant Spider |
138 |
Wyvern 1 |
139 |
Zombie |
140 |
Giant Spider on ceiling |
141 |
Assassin |
145 |
Infantry Intro |
147 |
Royal Guard Intro |
148 |
Lord Throne |
149 |
Fiends
Thing |
ID |
Gorgon |
130 |
Rhuobhe Manslayer |
134 |
Spider King |
137 |
Molth Kambar |
566 |
Kast Ekctral |
567 |
Baubb The Toymaker |
568 |
Endaeral Cathbirn |
569 |
Spawn Of The Chimaera |
570 |
Nhoun The Elf |
571 |
Tieskar Graecher |
572 |
Lesser Spectre |
573 |
Lesser Wraith |
574 |
Ioun Heart |
581 |
Ioun Fist |
582 |
Magical items
Thing |
ID |
Potion of Fire Resistance |
164 |
Scroll of Armor Enhancement 1 |
165 |
Potion of Extra Healing |
211 |
Key of Opening |
212 |
Potion of Healing |
213 |
Potion of Flying |
214 |
Amulet of Feather Fall |
280 |
Amulet of Speed |
281 |
Amulet of Striding And Springing |
282 |
Amulet Versus Undead |
283 |
Amulet of Water Walking |
284 |
Amulet of Inspiration |
285 |
Balm of Healing |
286 |
Tome of Mystic Magics |
287 |
Book of Exalted Deeds |
288 |
Book of Vile Darkness |
289 |
Tome of Sorcerors Lore |
290 |
Chime of Opening |
291 |
Cloak of Protection 1 |
292 |
Cloak of Protection 2 |
293 |
Cloak of Protection 3 |
294 |
Tome of The High Wizards |
295 |
Tome of The Mage Lords |
296 |
Gauntlets of Dexterity |
297 |
Gauntlets of Ogre Power |
298 |
Gem of Attraction |
299 |
Gem Blue |
300 |
Gem Green |
301 |
Gem of Passage |
302 |
Gem of Shifting |
304 |
Ioun Stone Pale Blue |
306 |
Ioun Stone Scarlet And Blue |
307 |
Ioun Stone Incandescent Blue |
308 |
Ioun Stone Deep Red |
309 |
Ioun Stone Pink |
310 |
Ioun Stone Pink And Green |
311 |
Ioun Stone Pearly White |
313 |
Spell Scroll 1 |
314 |
Spell Scroll 2 |
315 |
Spell Scroll 3 |
316 |
Ioun Stone Dusty Rose |
317 |
Librium of Gainful Conjuration |
321 |
Librium of Ineffable Damnation |
322 |
Librium of Silver Magic |
323 |
Oil of Sharpness 1 |
327 |
Oil of Sharpness 2 |
328 |
Oil of Sharpness 3 |
329 |
Oil of Sharpness 4 |
330 |
Oil of Sharpness 5 |
331 |
Magical items (cont)
Thing |
ID |
Potion of Hill Giant Strength |
334 |
Potion of Stone Giant Strength |
335 |
Potion of Frost Giant Strength |
336 |
Potion of Fire Giant Strength |
337 |
Potion of Cloud Giant Strength |
338 |
Potion of Storm Giant Strength |
339 |
Potion of Titan Strength |
340 |
Potion of Diminution |
342 |
Potion of Invulnerability |
344 |
Potion of Levitation |
345 |
Ring of Feather Falling |
346 |
Ring of Fire Falling |
347 |
Ring of Jumping |
349 |
Ring of Protection 1 |
350 |
Ring of Protection 2 |
351 |
Ring of Protection 3 |
352 |
Ring of Protection 4 |
353 |
Ring of Regeneration |
354 |
Ring of Resistance 1 |
355 |
Ring of Resistance 2 |
356 |
Ring of Resistance 3 |
357 |
Ring of Wizardry |
358 |
Ring of Nightvision |
359 |
Scroll of Armor Enhancement 2 |
363 |
Scroll of Armor Enhancement 3 |
364 |
Scroll of Armor Enhancement 4 |
365 |
Scroll of Armor Enhancement 5 |
366 |
Staff of Curing |
368 |
Vial of Holy Water |
372 |
Potion Of Poison Cure |
424 |
Items
Thing |
ID |
Barrel 1 |
150 |
Bowl 1 |
151 |
Bucket1 |
152 |
Candle 1 |
154 |
Cup 1 |
157 |
Fire 1 |
158 |
Flagon 1 |
159 |
Helmet 1 |
160 |
Knife 1 |
161 |
Plate 1 |
162 |
Potted Plant 1 |
163 |
Spear 1 |
166 |
Sword 1 |
170 |
Quest items
Thing |
ID |
Tome of the Prince |
172 |
Dierdriens Ring |
360 |
Faeles Ring |
361 |
Rod of Resurrection |
362 |
Gavelons Staff of Prosperity |
370 |
Banner of Roele |
383 |
Barazads Tools |
384 |
Brennas Favor |
386 |
Chalice of The Dead |
387 |
Crown of Command |
388 |
State Crown of Anuire |
389 |
Danicas Crystal of Scrying |
390 |
Emperors Crown |
391 |
Farids Coffer of The Realm |
392 |
Hammer of Thunder |
393 |
Robes of The Mases |
395 |
Regalia of Empire |
396 |
Sielshegh Gem Large |
397 |
Sielshegh Gem Medium |
398 |
Sword of Roele |
399 |
Sceptre of Cuiraecen |
400 |
Corgandals Staff |
401 |
Nappolans Tome of War |
402 |
Torc of Splendor |
403 |
Vaubenels Book of Fortification |
404 |
Candle of Invocation |
405 |
Prince Rop |
406 |
Goblin King Rop |
407 |
Gorgons Banner |
442 |
Items with charges
Thing |
ID |
Necklace of Missiles 8 |
325 |
Wand of Enemy Detection 3 |
373 |
Wand of Fire 3 |
375 |
Wand of Frost 3 |
377 |
Wand of Illumination 3 |
378 |
Wand of Lightning 3 |
379 |
Wand of Magic Detection 3 |
380 |
Wand of Paralyzation 3 |
381 |
Wand of Secret Detection 3 |
382 |
Necklace of Missiles 7 |
668 |
Necklace of Missiles 6 |
669 |
Necklace of Missiles 5 |
670 |
Necklace of Missiles 4 |
671 |
Necklace of Missiles 3 |
672 |
Necklace of Missiles 2 |
673 |
Necklace of Missiles 1 |
674 |
Wand of Enemy Detection 2 |
675 |
Wand of Enemy Detection 1 |
676 |
Wand of Fire 2 |
677 |
Items with charges (cont)
Thing |
ID |
Wand of Fire 1 |
678 |
Wand of Frost 2 |
679 |
Wand of Frost 1 |
680 |
Wand of Illumination 2 |
681 |
Wand of Illumination 1 |
682 |
Wand of Lightning 2 |
683 |
Wand of Lightning 1 |
684 |
Wand of Magic Detection 2 |
685 |
Wand of Magic Detection 1 |
686 |
Wand of Paralyzation 2 |
687 |
Wand of Paralyzation 1 |
688 |
Wand of Secret Detection 2 |
689 |
Wand of Secret Detection 1 |
690 |
Blood Abilities
Thing |
ID |
Alertness |
601 |
Alter Appearance |
602 |
Animal Affinity |
603 |
Battlewise |
604 |
History |
605 |
Bloodmark |
606 |
Character Reading |
607 |
Courage |
608 |
Detect Lie |
609 |
Detect Illusion |
610 |
Direction Sense |
611 |
Divine Aura |
612 |
Divine Wrath |
613 |
Elemental Control |
614 |
Enhanced Sense |
615 |
Fear |
616 |
Healing |
617 |
Heightened Ability |
618 |
Iron Will |
619 |
Persuasion |
620 |
Poison Sense |
621 |
Protection From Evil |
622 |
Regeneration |
623 |
Resistance |
624 |
Shadow Form |
625 |
Touch Of Decay |
626 |
Travel |
627 |
Priestly Realm Spells
Thing |
ID |
Bless Land 1 |
463 |
Bless Army 1 |
464 |
Blight 1 |
465 |
Dispel Realm Magic Pr 1 |
466 |
Honest Dealing 1 |
467 |
Investiture 1 |
468 |
Realm Spells
Thing |
ID |
Alchemy 1 |
450 |
Death Plague 1 |
451 |
Demagogue 1 |
452 |
Dispel Realm Magic 1 |
453 |
Legion Of Dead 1 |
454 |
Mass Destruction 1 |
455 |
Raze 1 |
456 |
Scry 1 |
457 |
Stronghold 1 |
458 |
Subversion 1 |
459 |
Summoning 1 |
460 |
Transport 1 |
461 |
Warding 1 |
462 |
Priest Spells
Thing |
ID |
Cure Light 1 |
469 |
Detect Evil 1 |
470 |
Detect Magic Pr 1 |
471 |
Light Pr 1 |
472 |
Shillelagh 1 |
473 |
Turn Undead 1 |
474 |
Barkskin 1 |
475 |
Find Traps 1 |
476 |
Find Treasure 1 |
477 |
Resist Fire 1 |
478 |
Spiritual Hammer 1 |
479 |
Magical Vestament 1 |
480 |
Water Walk 1 |
481 |
Cure Serious 1 |
482 |
Prot From Evil 1 |
483 |
Cure Critical 1 |
484 |
Flame Strike 1 |
485 |
True Seeing 1 |
486 |
Heal 1 |
487 |
Fire Storm 1 |
488 |
Holy Word 1 |
489 |
Resurrection 1 |
490 |
Wizard Spells
Thing |
ID |
Arrows |
408 |
Fireball 1 |
409 |
Lores Fireball 1 |
410 |
Plasma Ball 1 |
411 |
Lores Plasma Ball 1 |
412 |
Plasma Streak 1 |
413 |
Plasma Ball 2 |
414 |
Lores Plasma Streak 1 |
415 |
Lores Plasma Ball 2 |
416 |
Lightning 1 |
417 |
Lores Lightning 1 |
418 |
Wizard Spells (cont)
Thing |
ID |
Vaporize 1 |
419 |
Lores Vaporize 1 |
420 |
Crumble 1 |
421 |
Lores Crumble 1 |
422 |
Chain Lightning 2 |
423 |
Detect Magic 1 |
497 |
Feather Fall 1 |
498 |
Jump 1 |
499 |
Light 1 |
500 |
Magic Missile 1 |
501 |
Reduce 1 |
502 |
Shocking Grasp 1 |
503 |
Blindness 1 |
504 |
Continual Light 1 |
505 |
Knock 1 |
506 |
Levitate 1 |
507 |
Locate Object 1 |
508 |
Poison Arrow 1 |
509 |
Strength 1 |
510 |
Fly 1 |
512 |
Stone Undead 1 |
513 |
Infravision 1 |
514 |
Lightning Bolt 1 |
515 |
Confusion 1 |
516 |
Ice Storm 1 |
517 |
Minor Globe Invuln 1 |
518 |
Stoneskin 1 |
519 |
Cone Of Cold 1 |
520 |
Disintigrate 1 |
521 |
Teleport 1 |
522 |
Chain Lightning 1 |
523 |
Death 1 |
524 |
Globe Invuln 1 |
525 |
Flesh To Stone 1 |
526 |
Improved Firebal 1 |
527 |
Power Stun 1 |
528 |
Power Blind 1 |
529 |
Spell Immunity 1 |
530 |
Meteor Swarm 1 |
531 |
Power Kill 1 |
532 |
Time Stop 1 |
533 |
Troops
Thing |
ID |
Troop Gargoyle |
16 |
Troop Otyugh |
18 |
Troop Lord Male 1 |
26 |
Troop Wyvern1 |
29 |
Troop Ankheg |
30 |
Troop Ogre |
31 |
Troop Hell Hound |
32 |
Troops (cont)
Thing |
ID |
Troop Harpy |
33 |
Troop Skeleton |
34 |
Troop Giant Spider |
35 |
Troop Spectre |
36 |
Troop Wraith |
37 |
Troop Dwarf Officer 1 |
40 |
Troop Dwarf Officer 2 |
41 |
Troop Dwarf Officer 3 |
46 |
Troop Goblin Zombie |
50 |
Troop Goblin Officer |
51 |
Troop Goblin Queen |
52 |
Troop Zombie |
53 |
Troop Ceiling Spider |
54 |
Troop Elf Lady Lord |
56 |
Troop Dog |
59 |
Troop Wizard Male 4 |
61 |
Troop Lord Male 2 |
62 |
Troop Lord Male 3 |
64 |
Troop Lord Male 4 |
72 |
Troop Lord Male 5 |
73 |
Troop Lord Male 6 |
78 |
Troop Lord Male 7 |
80 |
Troop Lord Female 1 |
82 |
Troop Guilder Female |
85 |
Troop Lord Female 2 |
104 |
Troop Lord Female 3 |
105 |
Troop Wizard Female 1 |
106 |
Troop Wizard Female 2 |
107 |
Troop Wizard Male 1 |
108 |
Troop Wizard Male 2 |
109 |
Troop Wizard Male 3 |
111 |
Troop Guilder Male 1 |
112 |
Troop Guilder Male 2 |
113 |
Troop Priest Male 1 |
114 |
Troop Priest Male 2 |
115 |
Troop Priest Female 1 |
118 |
Troop Wyvern 2 |
123 |
Troop Manslayer |
142 |
Troop Gorgon |
143 |
Troop Spider King |
144 |
Troop Assassin |
146 |
Merc Archer |
551 |
Merc Cavalry |
552 |
Elf Cavalry |
553 |
Levy |
554 |
Scout |
555 |
Merc Irregular |
556 |
Cav Horse |
557 |
Knight Horse |
558 |
“lores art for battle 8Meg version”
Thing |
ID |
LORES_A_BOW |
628 |
LORES_A_CAV |
629 |
LORES_A_EIN |
630 |
LORES_A_INF |
631 |
LORES_A_IRR |
632 |
LORES_A_KNT |
633 |
LORES_A_OFF |
634 |
LORES_A_PIK |
635 |
LORES_M_INF |
636 |
LORES_M_OFF |
637 |
LORES_M_PIK |
638 |
LORES_D_INF |
639 |
LORES_D_BOW |
640 |
LORES_D_OFF |
641 |
LORES_E_BOW |
642 |
LORES_E_INF |
643 |
LORES_E_OFF |
644 |
LORES_G_BOW |
645 |
LORES_G_CAV |
646 |
LORES_G_INF |
647 |
LORES_G_OFF |
648 |
LORES_C_SKL |
649 |
LORES_C_SPD |
650 |
LORES_N_IRR |
651 |
LORES_G_ZOM |
652 |
LORES_C_HPY |
653 |
LORES_C_HEL |
654 |
LORES_C_ZOM |
655 |
LORES_C_WYV |
656 |
LORES_C_WYV2 |
657 |
LORES_C_OGR |
658 |
LORES_C_ANK |
659 |
LORES_C_WTH |
660 |
LORES_C_SPC |
661 |
LORES_C_SPD2 |
662 |
LORES_C_DOG |
663 |
LORES_C_GRG |
664 |
LORES_C_OTY |
665 |
LORES_CAV_HORSE |
666 |
LORES_KNIGHT_HORSE |
667 |